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However, while Fire Emblem Warriors boasted dozens of playable characters, there wasn't enough to really distinguish the roster apart from the three classes they fell into, something that Age of Calamity took advantage of with its own cast.Īdding more combat variance among its playable roster would give the entire gameplay experience considerably more depth than its predecessor and help make each member of its roster unique. While the first Fire Emblem Warriors employed a mechanic that allowed players to give units tactical commands, Three Heroes could benefit from expanding this, making the whole game line up closer to the wider Fire Emblem franchise. The musou combat system popularized by the Dynasty Warriors franchise has players cut through hundreds of enemy soldiers, and crossovers like Fire Emblem Warriors and Hyrule Warriors have been no different in that regard.
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RELATED: The 9 Biggest Announcements From the Nintendo's February 2022 Direct Improving Fire Emblem Warrior's Combat System With the right changes, Three Hopes can be significantly improved from the foundation laid by Fire Emblem Warriors, from making the Nintendo Switch sequel a richer and deeper gameplay experience to taking advantage of the Fire Emblem IP in a better way than its predecessor. However, given the success developer Omega Force has had its subsequent musou titles like Hyrule Warriors: Age of Calamity and Persona 5 Strikers, plenty of lessons learned can incorporated into making Three Hopes a solid improvement over the first Fire Emblem Warriors. The decision to move forward with a sequel to Fire Emblem Warriors is a curious one, with the previous game not a particular rousing success critically or commercially. One of the new titles unveiled at the latest Nintendo Direct is Fire Emblem Warriors: Three Hopes, both a sequel to 2017's Fire Emblem Warriors and 2019's Fire Emblem: Three Houses.